How to organize 
a children's celebration

More often than not, when ordering a party for their child, parents know exactly what they need animators, but have no idea what exactly will happen at the party. This is quite normal - there are as many animators as there are styles of running the party. Some like quieter games and talking to the kids. Some give all the attention to the birthday boy, while others divide it among all the guests. But there is a certain structure to organizing a children's party.

Every birthday party begins with an introduction. If the children are young, it can be in the format of a "Guess the Name" game, and if they are still unfamiliar, then through a game in which you have to say your name and name what you like to do. Getting to know each other is extremely important, as the children will need to play together for the next few hours. And they will make a team only after they get to know each other.

At any age, whether the child is 3 years old or 15 years old, purpose is important. Kids aren't interested in playing if they don't have some kind of lighthouse at the end. Animators can look for gifts with the kids, they can look for a lost character or even go through a complicated quest if the kids are older. But the important thing is that everything has a purpose. To make it work, the animator wraps the games in a fairy tale wrapper. If we have a spy program, you'll hear serious stories about a hidden bomb, a lost access key, or a cache of enemy spies to find. And all tasks will be served with that sauce. If we have kids and the program, say, Elsa and Olaf, then the heroes, along with the children, it will be necessary to get to the castle of the Snow Queen to cast a spell on her, or return the Winter, so the snowman did not melt. Here everything depends on the imagination of the animator.

Alternation of games
At any age it is important to alternate games. If you just went through two relay races in a row, even 12-year-old kids should sit down to take a break. Everyone is in different physical shape and has different interests - so rest is a must. If the program is long, you can seat the children at the table, where riddles will come in handy. If we conduct a quick program for an hour, then two games are enough, which demand more work with the head than the legs - puzzles, riddles, games of communication and team building - all this goes into turnover. Thus, by the end of the animation, children remain tired, but not exhausted. And with a lot of positive emotions.

The end of the program is very important. Since we are in the story, we move towards a certain goal - it is necessary to achieve it at the end. But at the end there should be a reward for the children, for all the way they have gone. At the end, it's important to say goodbye nicely, take all the pictures and leave the children in a state where they're already a little tired - they won't be running around the school or the house or the restaurant like crazy, but they don't want to sleep yet - so they can take all the pictures with their relatives that they had planned.